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Unity Engine

Unity Engine

rootMotionBoneName

The name of the Transform to use as the root.
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Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public string rootMotionBoneName { get; set; }

Remarks

Set to designate which Transform to use as the source of Root Motion. This property is valid for Humanoid and Generic avatars.