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Unity Engine

Unity Engine

SetSampleFramesAvailableNativeHandler(SampleFramesEventNativeFunction, nint)

Set the native event handler for events emitted when the number of available sample frames crosses the threshold.
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Definition

SetSampleFramesAvailableNativeHandler(SampleFramesEventNativeFunction, IntPtr)

public void SetSampleFramesAvailableNativeHandler(AudioSampleProvider.SampleFramesEventNativeFunction handler, nint userData)

Parameters

Pointer to the function to invoke when the event is emitted.

userData

User data to be passed to the handler when invoked. The actual C type is void*.