ReadEntityIds(AnimationStream, NativeArray<PropertySceneHandle>, NativeArray<EntityId>)
Reads EntityId properties from the PropertySceneHandle array (handles) and stores the EntityIds in the provided buffer. The buffer must have enough allocated space to store all values.
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Definition
- Type: Method
- Namespace: UnityEngine.Animations
- Assembly: UnityEngine.AnimationModule
public static void ReadEntityIds(AnimationStream stream, NativeArray<PropertySceneHandle> handles, NativeArray<EntityId> buffer)
Parameters
The animation stream.
The PropertySceneHandle array to read from.
The buffer that stores EntityId values.