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Unity Engine

Unity Engine

ReadEntityIds(AnimationStream, NativeArray<PropertySceneHandle>, NativeArray<EntityId>)

Reads EntityId properties from the PropertySceneHandle array (handles) and stores the EntityIds in the provided buffer. The buffer must have enough allocated space to store all values.
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Definition

public static void ReadEntityIds(AnimationStream stream, NativeArray<PropertySceneHandle> handles, NativeArray<EntityId> buffer)

Parameters

The animation stream.

The PropertySceneHandle array to read from.

The buffer that stores EntityId values.