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Unity Engine

Unity Engine

agentClimb

The maximum vertical step size an agent can take.
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Definition

  • Type: Property
  • Namespace: UnityEngine.AI
  • Assembly: UnityEngine.AIModule
public float agentClimb { get; set; }

Remarks

Must be less than agent height. This parameter is used to detect sharp discontinuities in the level (i.e. stairs, steps), and allow the agent to pass them.