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Unity Engine

Unity Engine

Enabled

Returns true if this scaler is active, otherwise returns false. Routed through ActiveSetting, so reads and writes target the current mode's per-mode settings struct. Switching IAdaptivePerformanceSettings.IndexerOperationMode changes which struct this getter reads from, so per-mode enabled state takes effect on mode change without any explicit sync.
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Definition

public virtual bool Enabled { get; set; }