rotation
The direction of the SceneView.camera to the SceneView.pivot of the SceneView.
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Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public Quaternion rotation { get; set; }
Remarks
Changes the Scene view direction. Use with pivot, size, and CameraSettings.fieldOfView to calculate camera transformation. Use the camera SceneView.LookAt to animate the transition.