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Unity Engine

Unity Engine

Rebind(IRenderPipelineGraphicsSettings, Type)

Update a IRenderPipelineGraphicsSettings. This will update the ProjectSettings \> Graphics data if opened without reconstructing the window (rebinding the data).
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public static void Rebind(IRenderPipelineGraphicsSettings settings, Type renderPipelineType)

Parameters

A IRenderPipelineGraphicsSettings that should be the new value to bind.

renderPipelineType