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Unity Engine

Unity Engine

SaveData

A serializable storage for the state of an Overlay.
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Definition

public class SaveData : IEquatable<SaveData>

Remarks

This holds the position, the dock area, the visibility, etc. of an Overlay.

Constructors

Constructor

Description

SaveData()Creates a new SaveData.
SaveData(UnityEditor.Overlays.Overlay)Creates a new SaveData.