CopySerializedIfDifferent(Object, Object)
Copy all settings of a Unity Object to a second Object if they differ.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static void CopySerializedIfDifferent(Object source, Object dest)