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Unity Engine

Unity Engine

spritePackerPaddingPower

Power of 2 value to add a boundary (padding) to Sprites packed to the Atlas (Legacy Sprite Packer).
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static int spritePackerPaddingPower { get; set; }