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Unity Engine

Unity Engine

logWhenShaderIsCompiled

Whether Unity adds a log entry each time it compiles a shader at runtime.
읽는 시간 1분최근 업데이트: 3일 전

Definition

public bool logWhenShaderIsCompiled { get; set; }

Remarks

Each log entry contains the shader name, pass name, shader stage, and enabled keywords. This setting has no effect in release builds. For the global setting, refer to GraphicsSettings.logWhenShaderIsCompiled.