AddComponent<T>(T)
Adds a ScriptableObject to the build profile as a sub-asset. Only one instance per type can be embedded within a build profile.
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Definition
- Type: Method
- Namespace: UnityEditor.Build.Profile
- Assembly: UnityEditor.CoreModule
public void AddComponent<T>(T objectToAdd) where T : Object
Parameters
ScriptableObject instance to add.
Remarks
This method doesn't accept BuildProfileGraphicsSettings or BuildProfileQualitySettings. Passing either type throws an . To add these settings, use BuildProfile.CreateComponent.
ArgumentExceptionNote: This method is restricted to ScriptableObject types and doesn't support all settings visible in the Build Profiles window. To add PlayerSettings, use the Build Profiles window.