outline
Sprite Asset creation uses this outline when it generates the Mesh for the Sprite. If this is not given, tesselationDetail will be used to determine the mesh detail.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: UnityEditor.AssetImporters
- Assembly: UnityEditor.CoreModule
public List<Vector2[]> outline { get; set; }