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Unity Engine

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Unity Engine

parameters

Parameters are used to communicate between scripting and the controller. They are used to drive transitions and blendtrees for example.
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Definition

public AnimatorControllerParameter[] parameters { get; set; }

Remarks

It's important to note that the AnimatorControllerParameters are returned as a copy. The array should be set back into the property when changed.

Examples

using UnityEngine;using UnityEditor;class ControllerModifier{ UnityEditor.Animations.AnimatorController controller; public void ModifyParameters(int parameterIndex, string newName) { AnimatorControllerParameter[] parameters = controller.parameters; parameters[parameterIndex].name = newName; controller.parameters = parameters; }}