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Unity Engine

Unity Engine

ClearDrawSelected()

Clear the selected drawing state on every body, shape and joint in the world.
읽는 시간 1분최근 업데이트: 23일 전

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public void ClearDrawSelected()

Remarks

This clears every selected drawing state in the world regardless of who set it. See PhysicsBody.selectedDrawing, PhysicsShape.selectedDrawing and PhysicsJoint.selectedDrawing.