sourceWorld
Get the world this space is bound to, or a default (invalid) world if the space is not bound. A space is bound by creating it with the world overload of Create.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public PhysicsWorld sourceWorld { get; }
Remarks
See PhysicsSpace.Create.