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Unity Engine

Unity Engine

autoAnchorA

When set, PhysicsRelativeJointDefinition.localAnchorA is recomputed from the bodies' current placement at create so both anchor frames coincide in world space.
읽는 시간 1분최근 업데이트: 23일 전

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public bool autoAnchorA { readonly get; set; }

Remarks

This removes the solver jolt from an inconsistent initial configuration. It is applied at create only; the authored PhysicsRelativeJointDefinition.localAnchorA is ignored while this is set.