definition
Get or set the joint definition. Reading returns the joint's current configuration, including PhysicsIgnoreJoint.bodyA and PhysicsIgnoreJoint.bodyB. Writing applies every configurable property in place but does not change the connected bodies, which are fixed when the joint is created.
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Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public PhysicsIgnoreJointDefinition definition { get; set; }