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Unity Engine

Unity Engine

AppendSmart(StringBuilder, string, params object[])

Appends a formatted string, using the same semantics as Smart.Format.
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Definition

AppendSmart(StringBuilder, string, Object[])

public static void AppendSmart(this StringBuilder sb, string format, params object[] args)

Parameters

Target StringBuilder for the formatted output.

format

Composite format string that defines how the arguments are formatted.

Arguments to insert into the formatted output.