기술 자료

Unity Engine

Unity Engine

Add(string, Object)

Maps an address to a directly referenced asset, replacing any existing mapping for that address.
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Definition

public void Add(string address, Object asset)

Parameters

address

The address callers request through an AssetKey.

asset

The asset to return for that address.

Remarks

An empty or null
address
, or a
null``asset
, is ignored. Callers request the asset later through an AssetKey that carries the same address.
Register an asset under an address.

Examples

using Unity.Localization.Providers;using UnityEngine;namespace Unity.Localization.Samples{ public class ReferencedAssetProviderAddExample { public void Run() { var provider = new ReferencedAssetProvider(); provider.Add("UI/Logo", new Texture2D(2, 2)); Debug.Log(provider.Contains("UI/Logo")); // True } }}