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Unity Engine

Unity Engine

ProjectLocale

The default project locale used when no other locale is selected.
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Definition

  • Type: Property
  • Namespace: Unity.Localization
  • Assembly: UnityEngine.LocalizationRuntimeModule
public Locale ProjectLocale { get; set; }

Remarks

This locale is the fallback that LocalizationSettings.InitializeAsync selects when none of the LocalizationSettings.StartupSelectors returns a locale, and the value LocalizationSettings.SelectedLocale falls back to. Setting it stores the locale's code; getting it resolves that code through LocalizationSettings.GetLocale, so the locale must be one of the LocalizationSettings.AvailableLocales.