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Unity Engine

Unity Engine

ListChangeHandler

Receives the localized values whenever a localized string list resolves or changes.
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Definition

  • Type: Delegate
  • Namespace: Unity.Localization
  • Assembly: UnityEngine.LocalizationRuntimeModule
public delegate void ListChangeHandler(List<string> values)

Remarks

Subscribe a handler through ILocalizedStringList.ListChanged. The list instance passed to the handler is a copy, so the handler can keep or edit it freely.