IsValid
Returns true if the ContentFile handle is valid.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Property
- Namespace: Unity.Loading
- Assembly: UnityEngine.ContentLoadModule
public bool IsValid { get; }
Remarks
This will be true immediately after the handle is returned from ContentLoadInterface.LoadContentFileAsync. It becomes false after ContentFile.UnloadAsync is called.