CategoryPath
The category path used to place the transition creation action in a submenu of the state context menu.
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Definition
- Type: Property
- Namespace: Unity.GraphToolkit.Editor
- Assembly: UnityEditor
public string CategoryPath { get; }
Remarks
Use to separate nested submenus. For example, a TransitionAttribute.CategoryPath of places the transition under the submenu. If the category path is null or empty, the transition creation action appears at the root of the context menu.
/"Transitions/Advanced"Transitions/Advanced