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Unity Engine

Unity Engine

StateMachineChanges

The set of changes recorded on the state machine during the current StateMachine.OnStateMachineChanged callback.
읽는 시간 1분최근 업데이트: 2달 전

Definition

public StateMachineChanges StateMachineChanges { get; }

Remarks

Inspect the collections on StateMachineChanges (states, transitions, variables, and subgraph states) to react to what was added, removed or modified. Only valid inside StateMachine.OnStateMachineChanged.