SaveStateMachine(StateMachine)
Saves the asset of the specified StateMachine to disk if it has unsaved changes.
읽는 시간 1분최근 업데이트: 2달 전
Definition
- Type: Method
- Namespace: Unity.GraphToolkit.Editor
- Assembly: UnityEditor
public static void SaveStateMachine(StateMachine stateMachine)
Parameters
The state machine to save.
Remarks
This is the StateMachine counterpart of GraphDatabase.SaveGraph.