StateMachine
The IVariable.StateMachine that owns this variable, or null if the variable belongs to a regular IVariable.Graph (use IVariable.Graph in that case).
읽는 시간 1분최근 업데이트: 2달 전
Definition
- Type: Property
- Namespace: Unity.GraphToolkit.Editor
- Assembly: UnityEditor
StateMachine StateMachine { get; }