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Unity Engine

Unity Engine

Root

The root VisualElement of the state, to which custom UI can be added.
읽는 시간 1분최근 업데이트: 2달 전

Definition

VisualElement Root { get; }

Remarks

The contents of
Root
are cleared each time the state returns from being culled. Cache any custom UI you allocated in StateView<T>.OnViewBuilt and re-add it from StateView<T>.OnCullingChanged when
cullingEnabled
is false.