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Unity Engine

Unity Engine

ChangeKinds

The categories of changes that affected this subgraph state, as a set of ChangeKind flags.
읽는 시간 1분최근 업데이트: 2달 전

Definition

public ChangeKind ChangeKinds { get; }

Remarks

Contains ChangeKind.Added when the subgraph state was added to the state machine, and ChangeKind.Topology when the transitions connected to it changed, in addition to any change categories reported by the state machine (for example, ChangeKind.Data).