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Unity Engine

Unity Engine

ChangeKinds

The categories of changes that affected this state, as a set of ChangeKind flags.
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Definition

public ChangeKind ChangeKinds { get; }

Remarks

Contains ChangeKind.Added when the state was added to the state machine, and ChangeKind.Topology when the transitions connected to the state changed, in addition to any change categories reported by the state machine (for example, ChangeKind.Data or ChangeKind.Layout).