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Unity Engine

Unity Engine

NativeRingQueue(int, AllocatorHandle, NativeArrayOptions)

Initializes and returns an instance of NativeRingQueue.
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Definition

  • Type: Constructor
  • Namespace: Unity.Collections
  • Assembly: UnityEngine.ManagedKernelModule
public NativeRingQueue(int capacity, AllocatorManager.AllocatorHandle allocator, NativeArrayOptions options = NativeArrayOptions.ClearMemory)

Parameters

capacity

The capacity.

The allocator to use.

Whether newly allocated bytes should be zeroed out.