HasAnySystemAwake()
Checks if any particle system in the effect is awake.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEngine.VFX
- Assembly: UnityEngine.VFXModule
public bool HasAnySystemAwake()
Returns
Type | Description |
|---|---|
| bool | Returns |
public bool HasAnySystemAwake()
Type | Description |
|---|---|
| bool | Returns |