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Unity Engine

Unity Engine

GetNormal(bool)

Returns the Normal extras slice. Vector3 per vertex.
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Definition

public NativeSlice<Vector3> GetNormal(bool allocate = false)

Parameters

allocate

When true, attaches a fresh slice sized to
vertices.Length
if the channel isn't already present. Returns empty if the channel is disabled on the panel's ExtraVertexChannels mask. Idempotent on re-call.

Returns

Type

Description

NativeSlice<Vector3>