adaptiveUV
If enabled, the tessellator will adapt the size of the quads based on the height of the edge.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Field
- Namespace: UnityEngine.U2D
- Assembly: UnityEngine.SpriteShapeModule
public bool adaptiveUV
public bool adaptiveUV