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Unity Engine

Unity Engine

adaptiveUV

If enabled, the tessellator will adapt the size of the quads based on the height of the edge.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Field
  • Namespace: UnityEngine.U2D
  • Assembly: UnityEngine.SpriteShapeModule
public bool adaptiveUV