Tiled
The SpriteRenderer will render the sprite as a 9-slice image where the corners will remain constant and the other sections will tile.
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Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
Tiled = 2
Remarks
In this draw mode, the corners will remain unscaled while the other sections will be repeated instead of stretched. It uses the Sprite.border value to determine how each part (border and center) should be tiled.