RunSimulation
This stage advances the scene in time.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
RunSimulation = 2
Remarks
Specifically, this stage:
- Clears stored contact, trigger, and joint break events.
- Updates all vehicles forward in time.
- Advances the physics scene forward in time.
- Invokes the Physics.ContactModifyEvent.
- Reads and stores contact, trigger, and joint break events.