기술 자료

Unity Engine

Unity Engine

RunSimulation

This stage advances the scene in time.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
RunSimulation = 2

Remarks

Specifically, this stage:
  • Clears stored contact, trigger, and joint break events.
  • Updates all vehicles forward in time.
  • Advances the physics scene forward in time.
  • Invokes the Physics.ContactModifyEvent.
  • Reads and stores contact, trigger, and joint break events.