VertexAttributeDescriptor(VertexAttribute, VertexAttributeFormat, int, int)
Create a VertexAttributeDescriptor structure.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Constructor
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public VertexAttributeDescriptor(VertexAttribute attribute = VertexAttribute.Position, VertexAttributeFormat format = VertexAttributeFormat.Float32, int dimension = 3, int stream = 0)
Parameters
The VertexAttribute.
Format of the vertex attribute. Default is VertexAttributeFormat.Float32.
Dimensionality of the vertex attribute (1 to 4). Default is 3.
Vertex buffer stream that the attribute should be placed in. Default is 0.
Remarks
Additional Resources: Mesh.SetVertexBufferParams, Mesh.GetVertexAttributes.