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Unity Engine

Unity Engine

GetSupportedMode(Type)

Use SupportedOnRenderPipelineAttribute.GetSupportedMode to find out whether a RenderPipelineAsset supports the attribute.
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Definition

public SupportedOnRenderPipelineAttribute.SupportedMode GetSupportedMode(Type renderPipelineAssetType)

Parameters

renderPipelineAssetType

The
RenderPipelineAsset
you want to check.

Returns

Type

Description

SupportedModeWhether the
RenderPipelineAsset
or its base
RenderPipelineAsset
supports the attribute.