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Unity Engine

Unity Engine

isFinished

Returns true once the splash screen has finished. This is once all logos have been shown for their specified duration.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public static bool isFinished { get; }

Examples

using System.Collections;using UnityEngine;using UnityEngine.Rendering;// This example shows how you could draw the splash screen at the start of a Scene. This is a good way to integrate the splash screen with your own or add extras such as Audio.public class SplashScreenExample : MonoBehaviour{ IEnumerator Start() { Debug.Log("Showing splash screen"); SplashScreen.Begin(); while (!SplashScreen.isFinished) { SplashScreen.Draw(); yield return null; } Debug.Log("Finished showing splash screen"); }}