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Unity Engine


Unity Engine


operator !=(ShaderTagId, ShaderTagId)

Checks if two ShaderTagId s aren't equal.
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Definition

public static bool operator !=(ShaderTagId tag1, ShaderTagId tag2)

Parameters

The first
ShaderTagId
to compare.

The second
ShaderTagId
to compare.

Returns

Type

Description

bool

Remarks

Additional Resources: ShaderTagId.Equals.