mask
The ray tracing instance mask.
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Definition
- Type: Property
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public uint mask { readonly get; set; }
Remarks
During acceleration structure traversal, the GPU accepts or rejects geometry based on the instance mask and InstanceInclusionMask specified when you call the HLSL function, or when you execute ray queries while calling the HLSL function.
TraceRayTraceRayInline