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Unity Engine

Unity Engine

SetLightIndexMap(NativeArray<int>)

If a RenderPipeline sorts or otherwise modifies the VisibleLight list, an index remap will be necessary to properly make use of per-object light lists.
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Definition

public void SetLightIndexMap(NativeArray<int> lightIndexMap)

Parameters

lightIndexMap

Array with light indices that map from VisibleLight to internal per-object light lists.

Remarks

If an element of the array is set to -1, the light corresponding to that element will be disabled. Additional Resources:: CullingResults.GetLightIndexMap, CullingResults.