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Unity Engine

Unity Engine

IObjectPool<T>

Interface for ObjectPools.
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Definition

public interface IObjectPool<T> where T : class

Remarks

Additional Resources: ObjectPool<T>, LinkedPool<T>.

Properties

Property

Description

CountInactiveThe total amount of items currently in the pool.

Methods

Method

Description

ClearRemoves all pooled items. If the pool contains a destroy callback then it will be called for each item that is in the pool.
GetGet an instance from the pool. If the pool is empty then a new instance will be created.
ReleaseReturns the instance back to the pool.