Initialization.SynchronizeState
Native Player loop system that synchronizes frame state across the nodes of a cluster rendering setup.
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Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct Initialization.SynchronizeState
Remarks
This system is active only when cluster rendering is in use.
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.