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Unity Engine

Unity Engine

PrepareFrame(Playable, FrameData)

This function is called during the PrepareFrame phase of the PlayableGraph.
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Definition

public virtual void PrepareFrame(Playable playable, FrameData info)

Parameters

playable

The Playable that owns the current PlayableBehaviour.

A FrameData structure that contains information about the current frame context.

Remarks

PrepareFrame should be used to do topological modifications, change connection weights, time changes , etc.