PrepareFrame(Playable, FrameData)
This function is called during the PrepareFrame phase of the PlayableGraph.
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Definition
- Type: Method
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.CoreModule
public virtual void PrepareFrame(Playable playable, FrameData info)
Parameters
Remarks
PrepareFrame should be used to do topological modifications, change connection weights, time changes , etc.