aliveTimePercent
Specifies how long each particle has been alive.
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Definition
- Type: Property
- Namespace: UnityEngine.ParticleSystemJobs
- Assembly: UnityEngine.ParticleSystemModule
public readonly NativeArray<float> aliveTimePercent { get; }
Remarks
The value is a value between 0 and 100, where 0 means the particle has just been born, and 100 means it is at the end of its lifetime.