biasColorMask
A mask, same size as colorInput, preferably of format R8_UNORM that informs DLSS of possible moving pixels.
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Definition
- Type: Property
- Namespace: UnityEngine.NVIDIA
- Assembly: UnityEngine.NVIDIAModule
public Texture biasColorMask { readonly get; set; }
Remarks
If heavy ghosting is encountered, set pixels to this mask to fix the problem. This texture is optional.