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Unity Engine

Unity Engine

CallbackOnly

When the Joint2D breaks, call Joint2D.OnJointBreak2D(Joint2D) but take no other action.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
CallbackOnly = 1

Remarks

NOTE: With this option selected, continuing to break the joint will continue to cause the Joint2D.OnJointBreak2D(Joint2D) callback to be called.