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Unity Engine

Unity Engine

RGB_PVRTC_4Bpp_SRGB

A three-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding. This format has no alpha and is considered opaque.
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Definition

경고
Deprecated. Texture compression format PVRTC has been deprecated and will be removed in a future release
RGB_PVRTC_4Bpp_SRGB = 112

Remarks

Note: PVRTC format is deprecated. Use ASTC or ETC format instead.