Unity Engine documentationScript ReferenceUnityEngineEffectorSelection2DRigidbodyThe source/target is defined by the Rigidbody2D.읽는 시간 1분최근 업데이트: 한 달 전Definition Type: Field Namespace: UnityEngine Assembly: UnityEngine.Physics2DModule Rigidbody = 0 Remarks When used, this equates to the center-of-mass.